In this session, Gerrit Hoppe dives into the challenges around establishing a new technology in a conservative field, looking at how quickly Unreal Engine enables teams to tackle specific project pains communicatively.
He goes on to demonstrate how early adopting clients have had immediate gratification from integrating new possibilities into running projects, and reveals how exploration of these challenges led to the development of a new tool, powered by Unreal Engine, that has made it possible to connect real-time VR walkthroughs with the iterative BIM process cycle via BCF, and how this benefits all stakeholders of the project.
Great for: AEC stakeholders, architects, construction engineers and real-time visualizers.
Learn more at http://www.unrealengine.com/architecture
He goes on to demonstrate how early adopting clients have had immediate gratification from integrating new possibilities into running projects, and reveals how exploration of these challenges led to the development of a new tool, powered by Unreal Engine, that has made it possible to connect real-time VR walkthroughs with the iterative BIM process cycle via BCF, and how this benefits all stakeholders of the project.
Great for: AEC stakeholders, architects, construction engineers and real-time visualizers.
Learn more at http://www.unrealengine.com/architecture
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