Legend of Zelda: Tears of The Kingdom | Steam Deck | SteamOS 3.5 SMT FIX | Performance Boost!

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Testing the SMT fix with the Early Access SteamOS 3.5 in The Legend of Zelda Tears of The Kingdom.

Enjoy!

SETTINGS
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SteamOS 3.5
CPU - AUTO
Accelerate ASTC Texture Decoding - OFF
GPU Accuracy Level - HIGH
Enable Async Presentation - ON
Force Maximum Clocks - ON
Decode ASTC Textures Asynchronously - OFF
Enable Reactive Flushing - ON
Use Async Shader Building - OFF
Use Fast GPU Time - ON
Use Vulkan Pipeline Cache - ON
Handheld Mode
GPU Clock Speed - 800 MHz to 1000MHz
TDP - 12W to 15W
SMT - ON
UMA Frame Buffer - 4G

00:00 Intro
02:06 Recap of Previous Video
03:41 SMT Testing
04:40 UMA Frame Buffer Testing
05:42 Docked vs Handheld Modes
07:18 Docked vs Handheld Gameplay Benchmark
07:50 Hitches and Hiccups
08:26 Yuzu Early Access 3594 vs 3596
09:12 Random Gameplay Benchmark
09:32 SteamOS Beta Issues + FREE GAME FOR ALL
10:34 Frame time and “Smoothness”
12:00 Yuzu 3594 vs 3596
12:35 SteamOS 3.5 vs SteamOS 3.4.6
13:19 Differences Between
13:50 Conclusion + Yuzu/Deck Settings
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