The Callisto Protocol | PS5 - Xbox Series S|X - PC | Graphics Comparison | Analista de Bits

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Xbox Series S: 1440p/30fps with dynamic temporal reconstruction

Xbox Series X:
- Quality Mode: 2160p/30fps + Ray-Tracing with dynamic temporal reconstruction
- Performance Mode: 2160p/60fps with dynamic temporal reconstruction

PS5:
- Quality Mode: 2160p/30fps + Ray-Tracing with dynamic temporal reconstruction
- Performance Mode: 2160p/60fps with dynamic temporal reconstruction

PC: Max. Settings + Ray-Tracing | RTX 4080/3080/3070Ti/3060Ti/3050 | 32Gb DDR5 | i9 12900K

- This comparison has been made with the launch patch applied on all platforms.
- Performance mode on PS5/Series X has a lower dynamic resolution, closer to 1872p on average with temporal reconstruction. Both maintain a similar resolution in the tested areas.
- Quality mode on PS5/Series X adds better shadows and ray-tracing reflections on certain surfaces, although other reflections will still be represented by SSR. At this time, Series X has no ray-tracing reflections. This is most likely a bug with the Quality mode.
- Xbox Series S does not benefit from Ray-Tracing in this game. It also has some clipping in texturing and global illumination.
- The PC version needs an urgent patch. Its performance is very erratic, with constant stuttering and even freezes. I speculate with a bad VRAM management when loading assets and scenarios.
- Some visual additions for Ray-Tracing are interesting, but I do not consider that they justify the sacrifice of losing 60fps for it on console. I would choose the performance mode.
- Along with Gears 5, The Callisto Protocol is some of the most visually impressive work I've seen in Unreal Engine 4. It's a shame it's marred by that poor performance on PC.
- Except for the absence of Ray-Tracing in X-Series quality mode, I consider any currentgen console version a good choice to enjoy this game.
- On the other hand, I don't like to discourage a video game, but I consider that the PC version should not be currently on sale.
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Steam
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