Support my game design hot takes on Patreon: https://bit.ly/2SwPWDB
Contrary to popular belief, game feel is not something that you add at the end of your
development cycle, it’s something that can be used to make your game feel better at
any point in development.
So let’s learn from the developers of Cyberpunk 2077 and Factorio what is their
approach to game feel and dive deep into its influence on gameplay.
Relevant Links
----------------------------------
Twitter: https://bit.ly/3wGQ1TR
Patreon: https://bit.ly/2SwPWDB
Discord: https://bit.ly/3wI5ovB
Video Contents
----------------------------------
0:00 Intro
0:38 Mechanical Game Feel
4:06 Moving Frames
6:58 Smooth Soundwaves
Footage Used
----------------------------------
https://pastebin.com/9ycg1dEL
Special Thanks
----------------------------------
Alexey 'cptnsigh’
Sebastian Kalemba
Robert Asaftei
Sam Eng
Four Quarters
Steve Filby
Tarodev
Ghostoftomby
PelleD
TNT Dragon
Twenty
Happy April 1st ;)
Contrary to popular belief, game feel is not something that you add at the end of your
development cycle, it’s something that can be used to make your game feel better at
any point in development.
So let’s learn from the developers of Cyberpunk 2077 and Factorio what is their
approach to game feel and dive deep into its influence on gameplay.
Relevant Links
----------------------------------
Twitter: https://bit.ly/3wGQ1TR
Patreon: https://bit.ly/2SwPWDB
Discord: https://bit.ly/3wI5ovB
Video Contents
----------------------------------
0:00 Intro
0:38 Mechanical Game Feel
4:06 Moving Frames
6:58 Smooth Soundwaves
Footage Used
----------------------------------
https://pastebin.com/9ycg1dEL
Special Thanks
----------------------------------
Alexey 'cptnsigh’
Sebastian Kalemba
Robert Asaftei
Sam Eng
Four Quarters
Steve Filby
Tarodev
Ghostoftomby
PelleD
TNT Dragon
Twenty
Happy April 1st ;)
- Kategorien
- Steam
Kommentare deaktiviert.