Panel: The impact of the COVID-19 crisis in the game industry. INDIGO 2020 Online

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Early in March, it became clear that the COVID-19 pandemic was having an impact on the games industry. Major game industry event for business, networking, and promotion such as E3 and GDC were canceled. Shortly after, the Netherlands went into her own intelligent lockdown.

What was the impact of the lockdown and how was it managed by (serious)game studios and publishers in the Netherlands? Are online events a replacement for physical events? How did production transition towards teams working at home? Was the release of a game amidst the crisis any different and how did the lockdown impact sales?

This panel, led by Derk de Geus (DGA & Paladin Studios), will address said issues with Matthijs van de Laar (Twirlbound), Tim Laning (Grendel Games), and Martine Spaans (Tamalaki).

This TALK is part of INDIGO 2020 Online.
INDIGO is the leading game business and showcase event in the Netherlands. Organized annually by Dutch Game Garden, INDIGO brings together the game industry from the Netherlands and beyond.
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